Search found 31 matches

by collidermod
Sun Apr 24, 2022 8:29 pm
Forum: Module Designer
Topic: Question about porting existing dsp code
Replies: 3
Views: 1287

Re: Question about porting existing dsp code

There's an intermediate "Vult" DSP language that has compilation targets of C++ or Java -- https://modlfo.github.io/vult/ I tried this out a few months back, and if I recall, the docs for exporting Java code aren't quite correct, but I did get it to work after sifting through the source a ...
by collidermod
Tue Feb 22, 2022 4:55 am
Forum: Module Designer
Topic: Poly as data path
Replies: 6
Views: 2517

Re: Poly as data path

When I discovered that CA had crippled the Poly functionality by "cutting the wires" I wrote them an impassioned plea to make a simple modification. I had a similar discovery and reaction. With GN64 I had experimented with solving this problem too by creating a binary protocol and bit pac...
by collidermod
Wed Dec 29, 2021 1:05 am
Forum: Module Designer
Topic: Examples?
Replies: 6
Views: 2787

Re: Examples?

They're in the SDK.

If you go into your library here: https://store.cherryaudio.com/my/settings/library

Then look for the item labeled: "Voltage Module Designer - Developer Kit"

Then click the down arrow pointing at a fallen over bracket on the far right.
by collidermod
Mon Dec 27, 2021 3:56 pm
Forum: Collider Modular
Topic: Pattern Length
Replies: 5
Views: 7891

Re: Pattern Length

Build #104 is now live, which includes the fix for setting lengths of the patterns. The intended behavior is, just like how setting lengths on steps shows all steps once length mode is engaged, so too with patterns, once the length has been made shorter, pressing length again shows all patterns, all...
by collidermod
Thu Dec 23, 2021 2:09 am
Forum: Collider Modular
Topic: Pattern Length
Replies: 5
Views: 7891

Re: Pattern Length

Hey anonyrat -- Yes, I confirmed the behavior you're describing is in fact a bug. You should be able to set any pattern length after setting a shorter length, but that is not happening in Build #103. I've identified the root issue and put in a fix. The bug will be fixed in any build >= 104. The fix ...
by collidermod
Wed Jul 21, 2021 7:14 pm
Forum: Collider Modular
Topic: Idea: Zadc internal noise generation
Replies: 1
Views: 6457

Re: Idea: Zadc internal noise generation

I had gone down a rabbit hole a couple months back, reading about how systems from the 1970's would generate clocked noise/random values. That would be a perfect fit for this, and would require no UI changes to do so. I'll take a look at this as it's a solid idea.
by collidermod
Wed Jul 21, 2021 7:13 pm
Forum: Collider Modular
Topic: Gate Nouveau 64 is out!
Replies: 15
Views: 15363

Re: Gate Nouveau 64 is out!

Thanks for the support. A fix for loading older presets is now live.

I'll give some thought to the ideas you mentioned. In developing GN64 I stumbled upon some "metric modulation" ideas too that I had been pondering.
by collidermod
Tue Jul 20, 2021 10:37 pm
Forum: Collider Modular
Topic: Gate Nouveau 64 is out!
Replies: 15
Views: 15363

Re: Gate Nouveau 64 is out!

Well now what happened there... This was something I had specifically tested for in development and confirmed working on the beta build. I'm not sure yet if this is on my side or Voltage Modular. Update -- I found the issue and am putting in a fix build for store approval right now. My apologies. I ...
by collidermod
Mon Jul 19, 2021 5:53 pm
Forum: Collider Modular
Topic: Gate Nouveau 64 is out!
Replies: 15
Views: 15363

Re: Gate Nouveau 64 is out!

tgrey wrote: Sun Jul 18, 2021 10:29 pm Can't wait to try it out!
It's now live!

https://www.youtube.com/watch?v=0-ESdSozMVQ
by collidermod
Sun Jul 18, 2021 7:57 pm
Forum: Collider Modular
Topic: Gate Nouveau 64 is out!
Replies: 15
Views: 15363

Re: Gate Nouveau 64 is out!

Just wanted to add that today I finished implementing both Length on Rand and Length on Evolve into an upcoming build. It should be out soon.

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